Agents that learn from reward, from game-playing systems to the fine-tuning of language models.
The shared environments and statistics used to compare RL agents: the Arcade Learning Environment and its 100k-step variant for sample efficiency, ProcGen for generalisation, rliable for intervals.
Learning a policy from a fixed dataset of past interactions with no further data collection. The central difficulty is distribution shift: the learned policy queries actions the data never covered.